andrew pushed to main at andrew/libakstdlib 2026-06-02 17:11:50 -04:00
06b2c8ad8a Add a DJB2 string hashing function
andrew pushed to main at andrew/libakgl 2026-06-02 13:16:00 -04:00
9fed59c4c8 Abstract the global renderer, physics, camera and gamemap objects behind a pointer, so you can swap in and out different ones as needed
andrew pushed to main at andrew/akgl-test 2026-06-02 13:15:52 -04:00
3608c68764 Adapt to gamemap, renderer, physics and camera being a pointer
andrew pushed to main at andrew/esp32-learning 2026-06-02 11:17:35 -04:00
9321b39891 Add proejct 4, for ADC and capacitive touch sensors
andrew pushed to adc at andrew/esp32-learning 2026-06-02 10:19:08 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-02 10:17:55 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-02 10:15:44 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 18:04:08 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 17:37:16 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 17:33:03 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 17:31:04 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 16:14:00 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 13:11:50 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 12:56:52 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 12:56:31 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 12:52:52 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 12:51:25 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 08:27:56 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 08:21:57 -04:00
andrew pushed to adc at andrew/esp32-learning 2026-06-01 08:15:08 -04:00