The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:
DEF DBL(N#) = N# * 2
PRINT DBL(10) + DBL(1) was 4, should be 22
The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.
DEF FACT(N#)
IF N# <= 1 THEN RETURN 1
RETURN N# * FACT(N# - 1)
PRINT FACT(5) never returned
The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.
A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.
Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.
akbasic_FunctionDef.environment goes with it, as dead state.
One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.
Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
8.0 KiB
16. Structures
A structure groups values that belong together. Commodore BASIC 7.0 has nothing like it — this is entirely an addition, and Chapter 13 lists it with the other differences.
A structure variable's name ends in @, the fourth type suffix:
| Suffix | Type |
|---|---|
# |
integer |
% |
floating point |
$ |
string |
@ |
structure |
Declaring a type
TYPE … END TYPE names a record and lists its fields, one per line. Each field takes
its type from its own suffix, the same rule every other name in this language follows,
so a field list needs no type column:
10 TYPE RECT
20 W#
30 H#
40 END TYPE
50 DIM R@ AS RECT
60 R@.W# = 3
70 R@.H# = 4
80 PRINT R@.W# * R@.H#
90 PRINT R@
12
RECT(W#=3, H#=4)
DIM name@ AS TYPE is how a variable gets storage, and it is required — unlike an
ordinary variable, a structure cannot spring into existence on first use, because
nothing would say which type it is.
A type name is a bare word, and so is every verb, so the two share a namespace.
TYPE POINT is refused, because POINT is a verb:
10 TYPE POINT
20 X#
30 END TYPE
40 PRINT 1
? 40 : PARSE ERROR TYPE POINT: POINT is a reserved word and cannot name a type
The same applies to field names, for the same reason a variable cannot be called TO#.
Nesting
A field may be another structure, named with AS:
10 TYPE COORD
20 X#
30 Y#
40 END TYPE
50 TYPE SHAPE
60 NAME$
70 ORIGIN@ AS COORD
80 END TYPE
90 DIM S@ AS SHAPE
100 S@.NAME$ = "BOX"
110 S@.ORIGIN@.X# = 10
120 PRINT S@
SHAPE(NAME$=BOX, ORIGIN@=COORD(X#=10, Y#=0))
@ on its own says "a structure" but not which, which is why a structure field has to
name its type where W# does not. Three primitive types fit in three suffix characters;
ten declared types do not fit in one.
Assignment copies
This is the rule to remember. A structure behaves like every other value here:
10 TYPE RECT
20 W#
30 END TYPE
40 DIM A@ AS RECT
50 DIM B@ AS RECT
60 A@.W# = 1
70 B@ = A@
80 A@.W# = 99
90 PRINT B@.W#
1
B@ is its own record from line 70 onward. Nesting copies too — a whole record, however
deep, moves as a unit.
Pointers
When you want two names for one record, say so. A pointer is a distinct declared kind:
10 TYPE RECT
20 W#
30 END TYPE
40 DIM A@ AS RECT
50 DIM P@ AS PTR TO RECT
60 A@.W# = 1
70 POINT P@ AT A@
80 P@->W# = 99
90 PRINT A@.W#
99
Three things are deliberate:
POINTis the only way to share. A program that never writes it can never be surprised by aliasing..reaches a field of a structure and->reaches one through a pointer. They do not stand in for one another, and using the wrong one is an error that names the other. So a reader always knows from the spelling whether the thing on the left is their own copy or somebody else's data.- A pointer with nothing behind it is
NOTHING, and dereferencing it is refused rather than being a crash.
10 TYPE RECT
20 W#
30 END TYPE
40 DIM P@ AS PTR TO RECT
50 PRINT P@
60 PRINT P@->W#
NOTHING
? 60 : RUNTIME ERROR This pointer is not pointing at anything yet; POINT it AT a structure first
Lists and trees
A TYPE may refer to itself only through a pointer — by value it would have no
finite size, and that is refused at declaration. Which is exactly what makes a list
possible:
10 TYPE NODE
20 COUNT#
30 TAIL@ AS PTR TO NODE
40 END TYPE
50 DIM N1@ AS NODE
60 DIM N2@ AS NODE
70 N1@.COUNT# = 10
80 N2@.COUNT# = 20
90 POINT N1@.TAIL@ AT N2@
100 DIM WALK@ AS PTR TO NODE
110 POINT WALK@ AT N1@
120 PRINT WALK@->COUNT#
130 WALK@ = WALK@->TAIL@
140 PRINT WALK@->COUNT#
150 PRINT N1@
10
20
NODE(COUNT#=10, TAIL@=NODE(COUNT#=20, TAIL@=NOTHING))
Note line 130: assigning one pointer to another copies the reference, not the record. That is the one place assignment does not deep-copy, and it is why pointers are declared separately rather than being a mode a structure can be in.
A recursive DEF works too, and is bounded by the scope pool at 32 deep — the same
bound GOSUB has. What a function cannot yet do is take a structure parameter:
DEF F(B@ AS NODE) is not implemented, and a bare DEF F(B@) is refused because @
alone does not say which type. Until it is, a function reaches a record by name, which
the scoping already allows — a call can see the caller's variables.
PRINT follows pointers, so a cycle would not come back — it stops after four levels and
prints (...).
What is checked, and what is not
A field name is checked against the set the type declared, and the refusal lists the fields that do exist:
10 TYPE RECT
20 W#
30 H#
40 END TYPE
50 DIM R@ AS RECT
60 PRINT TOTLA#
70 PRINT R@.NOPE#
0
? 70 : RUNTIME ERROR RECT has no field NOPE# (W#, H#)
Line 60 is the contrast worth understanding. A misspelled variable is still silent —
TOTLA# prints zero, as it does in every BASIC ever written. A misspelled field is
not, because the set of fields is closed and the program wrote it down.
That is the rule underneath both: what the program declared gets checked, and what it
did not gets shrugged at. A variable's name is never declared, so it cannot be checked.
A TYPE's field list is, so it can be. Structures end up the strictest thing in the
language, not because they are held to a higher standard but because they are the only
named thing whose valid spellings are written down.
Sharing a structure with a host
If you are embedding the interpreter in a game, a script can read and write the game's own C structs — not a copy of them. The host describes its struct once:
typedef struct
{
char name[32];
int32_t hp;
float x;
bool hostile;
} game_Enemy;
static const akbasic_HostField ENEMY_FIELDS[] = {
/* struct member BASIC name C representation */
AKBASIC_HOST_FIELD( game_Enemy, name, "NAME$", AKBASIC_HOSTFIELD_CSTRING ),
AKBASIC_HOST_FIELD( game_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( game_Enemy, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( game_Enemy, hostile, "HOSTILE#", AKBASIC_HOSTFIELD_BOOL )
};
static const akbasic_HostType ENEMY_TYPE = {
"ENEMY", sizeof(game_Enemy), ENEMY_FIELDS, 4
};
akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE);
akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);
and the script then works on FOE@ like any other structure:
10 PRINT FOE@.NAME$ + " HAS " + FOE@.HP#
20 FOE@.HP# = FOE@.HP# - 10
Line 20 decrements GOBLIN.hp in place. There is no marshalling step.
examples/hoststruct.c is a complete working host, built and run by every build.
Chapter 10 covers the rest of the embedding API; the parts specific to structures:
| Call | Does |
|---|---|
akbasic_host_register_type |
Makes a C struct available as a BASIC type |
akbasic_host_bind |
Binds one instance to a script variable |
akbasic_host_rebind |
Points that name at a different instance — the per-frame call |
akbasic_host_unbind |
Breaks the binding before the storage goes away |
Three things a host should know:
- Conversion refuses rather than truncates. Assigning 70000 to an
int16_tfield, or forty characters to achar[32], is an error naming the field. - A host
floatround-trips lossily, because BASIC floats are doubles. Achar[]has a width that BASIC strings do not. - A bound instance must outlive the binding. It is the only pointer this interpreter
holds that it did not allocate;
akbasic_host_unbind()exists for exactly that.
Limits
| Types | 16 |
| Fields per type | 16 |
Nesting shown by PRINT |
4 levels |
An instance's fields come out of the same value pool arrays use, so the 4096-element
budget in Chapter 13 covers both. Nothing is reclaimed — a structure lasts until
CLR or NEW, exactly as an array does.