Files
akbasic/docs/16-structures.md
Andrew Kesterson 00daa17a47 Give each DEF call its own environment, so recursion returns
The function's environment was owned by the funcdef and re-initialised on every
call, which made a function not re-entrant and cost two silent defects:

    DEF DBL(N#) = N# * 2
    PRINT DBL(10) + DBL(1)      was 4, should be 22

The result was a pointer into the funcdef's own environment, so the second call
overwrote the first before the operator saw it -- both operands became the last
call's answer. Two *different* functions in one expression were fine, which is
most of why it was invisible.

    DEF FACT(N#)
    IF N# <= 1 THEN RETURN 1
    RETURN N# * FACT(N# - 1)
    PRINT FACT(5)               never returned

The recursive call re-initialised the environment the outer call was still
using, so the loop waiting for control to come back could not see it. No error,
no bound, no diagnostic -- the one place in this interpreter that looped forever
rather than raising.

A call takes an environment from the pool now, exactly as GOSUB does. The result
is copied into a caller-scope scratch before that environment goes back, because
handing back a pointer into the callee is what made two calls collide and would
now be a pointer into a released slot as well. RETURN parks its result on the
*parent* rather than on the environment it is about to release, so nothing reads
a freed slot to find it.

Recursion depth answers to AKBASIC_MAX_ENVIRONMENTS like every other nesting, so
too deep is "Environment pool exhausted" -- a diagnosis where there was none.

akbasic_FunctionDef.environment goes with it, as dead state.

One thing this exposed but did not cause, measured against a stashed build and
recorded rather than fixed: a statement containing a failed multi-line DEF call
still completes and prints a junk value. It is visible more often now only
because runaway recursion reaches it where it used to hang.
tests/language/functions/recursion.bas deliberately does not pin that answer.

Chapter 16 loses its "walk a list with a loop, not a recursive DEF" caveat and
gains the one that is still true: a function cannot take a structure parameter
yet, so it reaches a record by name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 12:29:35 -04:00

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8.0 KiB
Markdown

# 16. Structures
A structure groups values that belong together. Commodore BASIC 7.0 has nothing like
it — this is entirely an addition, and Chapter 13 lists it with the other differences.
A structure variable's name ends in **`@`**, the fourth type suffix:
| Suffix | Type |
|---|---|
| `#` | integer |
| `%` | floating point |
| `$` | string |
| `@` | structure |
## Declaring a type
`TYPE``END TYPE` names a record and lists its fields, one per line. **Each field takes
its type from its own suffix**, the same rule every other name in this language follows,
so a field list needs no type column:
```basic
10 TYPE RECT
20 W#
30 H#
40 END TYPE
50 DIM R@ AS RECT
60 R@.W# = 3
70 R@.H# = 4
80 PRINT R@.W# * R@.H#
90 PRINT R@
```
```output
12
RECT(W#=3, H#=4)
```
`DIM name@ AS TYPE` is how a variable gets storage, and it is required — unlike an
ordinary variable, a structure cannot spring into existence on first use, because
nothing would say which type it is.
**A type name is a bare word, and so is every verb**, so the two share a namespace.
`TYPE POINT` is refused, because `POINT` is a verb:
```basic
10 TYPE POINT
20 X#
30 END TYPE
40 PRINT 1
```
```output
? 40 : PARSE ERROR TYPE POINT: POINT is a reserved word and cannot name a type
```
The same applies to field names, for the same reason a variable cannot be called `TO#`.
## Nesting
A field may be another structure, named with `AS`:
```basic
10 TYPE COORD
20 X#
30 Y#
40 END TYPE
50 TYPE SHAPE
60 NAME$
70 ORIGIN@ AS COORD
80 END TYPE
90 DIM S@ AS SHAPE
100 S@.NAME$ = "BOX"
110 S@.ORIGIN@.X# = 10
120 PRINT S@
```
```output
SHAPE(NAME$=BOX, ORIGIN@=COORD(X#=10, Y#=0))
```
`@` on its own says "a structure" but not *which*, which is why a structure field has to
name its type where `W#` does not. Three primitive types fit in three suffix characters;
ten declared types do not fit in one.
## Assignment copies
**This is the rule to remember.** A structure behaves like every other value here:
```basic
10 TYPE RECT
20 W#
30 END TYPE
40 DIM A@ AS RECT
50 DIM B@ AS RECT
60 A@.W# = 1
70 B@ = A@
80 A@.W# = 99
90 PRINT B@.W#
```
```output
1
```
`B@` is its own record from line 70 onward. Nesting copies too — a whole record, however
deep, moves as a unit.
## Pointers
When you want two names for *one* record, say so. A pointer is a distinct declared kind:
```basic
10 TYPE RECT
20 W#
30 END TYPE
40 DIM A@ AS RECT
50 DIM P@ AS PTR TO RECT
60 A@.W# = 1
70 POINT P@ AT A@
80 P@->W# = 99
90 PRINT A@.W#
```
```output
99
```
Three things are deliberate:
- **`POINT` is the only way to share.** A program that never writes it can never be
surprised by aliasing.
- **`.` reaches a field of a structure and `->` reaches one through a pointer.** They do
not stand in for one another, and using the wrong one is an error that names the other.
So a reader always knows from the spelling whether the thing on the left is their own
copy or somebody else's data.
- **A pointer with nothing behind it is `NOTHING`**, and dereferencing it is refused
rather than being a crash.
```basic
10 TYPE RECT
20 W#
30 END TYPE
40 DIM P@ AS PTR TO RECT
50 PRINT P@
60 PRINT P@->W#
```
```output
NOTHING
? 60 : RUNTIME ERROR This pointer is not pointing at anything yet; POINT it AT a structure first
```
## Lists and trees
A `TYPE` may refer to **itself only through a pointer** — by value it would have no
finite size, and that is refused at declaration. Which is exactly what makes a list
possible:
```basic
10 TYPE NODE
20 COUNT#
30 TAIL@ AS PTR TO NODE
40 END TYPE
50 DIM N1@ AS NODE
60 DIM N2@ AS NODE
70 N1@.COUNT# = 10
80 N2@.COUNT# = 20
90 POINT N1@.TAIL@ AT N2@
100 DIM WALK@ AS PTR TO NODE
110 POINT WALK@ AT N1@
120 PRINT WALK@->COUNT#
130 WALK@ = WALK@->TAIL@
140 PRINT WALK@->COUNT#
150 PRINT N1@
```
```output
10
20
NODE(COUNT#=10, TAIL@=NODE(COUNT#=20, TAIL@=NOTHING))
```
Note line 130: assigning one *pointer* to another copies the reference, not the record.
That is the one place assignment does not deep-copy, and it is why pointers are declared
separately rather than being a mode a structure can be in.
A recursive `DEF` works too, and is bounded by the scope pool at 32 deep — the same
bound `GOSUB` has. What a function cannot yet do is take a structure *parameter*:
`DEF F(B@ AS NODE)` is not implemented, and a bare `DEF F(B@)` is refused because `@`
alone does not say which type. Until it is, a function reaches a record by name, which
the scoping already allows — a call can see the caller's variables.
`PRINT` follows pointers, so a cycle would not come back — it stops after four levels and
prints `(...)`.
## What is checked, and what is not
A field name is checked against the set the type declared, and the refusal lists the
fields that do exist:
```basic
10 TYPE RECT
20 W#
30 H#
40 END TYPE
50 DIM R@ AS RECT
60 PRINT TOTLA#
70 PRINT R@.NOPE#
```
```output
0
? 70 : RUNTIME ERROR RECT has no field NOPE# (W#, H#)
```
Line 60 is the contrast worth understanding. **A misspelled variable is still silent**
`TOTLA#` prints zero, as it does in every BASIC ever written. A misspelled *field* is
not, because the set of fields is closed and the program wrote it down.
That is the rule underneath both: **what the program declared gets checked, and what it
did not gets shrugged at.** A variable's name is never declared, so it cannot be checked.
A `TYPE`'s field list is, so it can be. Structures end up the strictest thing in the
language, not because they are held to a higher standard but because they are the only
named thing whose valid spellings are written down.
## Sharing a structure with a host
If you are embedding the interpreter in a game, a script can read and write **the game's
own C structs** — not a copy of them. The host describes its struct once:
```c norun
typedef struct
{
char name[32];
int32_t hp;
float x;
bool hostile;
} game_Enemy;
static const akbasic_HostField ENEMY_FIELDS[] = {
/* struct member BASIC name C representation */
AKBASIC_HOST_FIELD( game_Enemy, name, "NAME$", AKBASIC_HOSTFIELD_CSTRING ),
AKBASIC_HOST_FIELD( game_Enemy, hp, "HP#", AKBASIC_HOSTFIELD_INT32 ),
AKBASIC_HOST_FIELD( game_Enemy, x, "X%", AKBASIC_HOSTFIELD_FLOAT ),
AKBASIC_HOST_FIELD( game_Enemy, hostile, "HOSTILE#", AKBASIC_HOSTFIELD_BOOL )
};
static const akbasic_HostType ENEMY_TYPE = {
"ENEMY", sizeof(game_Enemy), ENEMY_FIELDS, 4
};
akbasic_host_register_type(&SCRIPT, &ENEMY_TYPE);
akbasic_host_bind(&SCRIPT, "FOE@", "ENEMY", &GOBLIN);
```
and the script then works on `FOE@` like any other structure:
```basic norun
10 PRINT FOE@.NAME$ + " HAS " + FOE@.HP#
20 FOE@.HP# = FOE@.HP# - 10
```
Line 20 decrements `GOBLIN.hp` in place. There is no marshalling step.
`examples/hoststruct.c` is a complete working host, built and run by every build.
Chapter 10 covers the rest of the embedding API; the parts specific to structures:
| Call | Does |
|---|---|
| `akbasic_host_register_type` | Makes a C struct available as a BASIC type |
| `akbasic_host_bind` | Binds one instance to a script variable |
| `akbasic_host_rebind` | Points that name at a different instance — the per-frame call |
| `akbasic_host_unbind` | Breaks the binding before the storage goes away |
Three things a host should know:
- **Conversion refuses rather than truncates.** Assigning 70000 to an `int16_t` field, or
forty characters to a `char[32]`, is an error naming the field.
- **A host `float` round-trips lossily**, because BASIC floats are doubles. A `char[]` has
a width that BASIC strings do not.
- **A bound instance must outlive the binding.** It is the only pointer this interpreter
holds that it did not allocate; `akbasic_host_unbind()` exists for exactly that.
## Limits
| | |
|---|---|
| Types | 16 |
| Fields per type | 16 |
| Nesting shown by `PRINT` | 4 levels |
An instance's fields come out of the same value pool arrays use, so the 4096-element
budget in Chapter 13 covers both. **Nothing is reclaimed** — a structure lasts until
`CLR` or `NEW`, exactly as an array does.