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Let a program say what part of a sprite collides
`SPRHIT n, kind [,x1, y1, x2, y2]` gives a sprite a collision shape: a box, a
circle inscribed in it, or a capsule. `RSPHIT(n, f)` reads it back in SPRHIT's
own argument order, the way RSPRITE and RSPPOS already do, and needs no device
because it answers from interpreter state.

The rectangle is two corners measured from the sprite's top-left, in device
pixels -- the same `x1, y1, x2, y2` that `BOX` and `SSHAPE` take. A dialect with
two spellings for a rectangle is one nobody can write from memory. Omit it and
the shape fits whatever the picture turned out to be, which is what a sprite
loaded from a file needs: `SPRSAV "ship.png", 1` takes the image's own size and
the program never learns what that was.

**A sprite nobody has shaped collides with its whole frame, expansion bits
included, exactly as before.** That is a promise rather than a convenience, and
it has its own test: the same two sprites in the same two places, once with no
SPRHIT and once with a four-pixel box, reporting a collision and then not.

Named SPRHIT rather than SPRSHAPE because "shape" already means "a region SSHAPE
saved" in this dialect, in this very chapter -- `SPRSAV A$, 1` takes one -- and a
reader who typed `SPRSHAPE A$, 1` would have had every reason to. Both names, and
RSPHIT, were grepped against every label in docs/, examples/ and both corpora
first: a bare word is a label here, so a verb and a label share one namespace and
taking a name a checked-in listing already uses would break it silently.

`SPRHIT n, 0` takes a sprite out of collision while leaving it on the screen --
the ghost, the flashing invulnerable player, the pickup already taken. Hiding it
with `SPRITE n, 0` stops it colliding too, and is what you want when it should
not be seen either.

The circle answers the complaint chapter 8 already ships a figure of. That figure
shows two discs whose *boxes* touch at a corner while the artwork is nowhere
near, and `BUMP(1)` reporting a collision; two `SPRHIT n, 2` and it stops. The
test asserts both halves so the figure's caption stays true.

`tests/verbs_table.c` caught RSPHIT filed after RSPPOS rather than before it,
which is the sorted-table test doing exactly the job it exists for.

Docs: a new section in chapter 8, rows in the verb and function references in
alphabetical order, and chapter 13's "collision is by bounding box" becomes
"collision is by shape" with the addition named. 111 with akgl, 110 without, and
the artwork breakout still runs clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EwxGB6TdoVvZ11KQQME9cL
2026-08-02 10:01:33 -04:00

8.6 KiB

11. Verb reference

Every statement, alphabetically. This list is generated from the interpreter's own dispatch table, so it cannot drift out of step with what the program actually accepts.

A verb marked Refused parses and then reports why it cannot run — see Chapter 13 for the reasoning in each case.

Verb Form What it does
APPEND APPEND n, "name" Open a file on channel n for writing at its end.
AUTO AUTO n Number lines automatically in steps of n. AUTO 0 turns it off.
BACKUP BACKUP Refused. Duplicates one disk onto another; there are no disks.
BEGIN IF c THEN BEGIN Start a block that runs to BEND, so an IF can span lines.
BEND BEND End a BEGIN block.
BLOAD BLOAD "name", addr, len Read a file into memory. The length is required.
BOOT BOOT Refused. Loads and runs a boot sector; there is none.
BOX BOX src, x1, y1, x2, y2 [,angle] Outline a rectangle, optionally rotated.
BSAVE BSAVE "name", from, to Write a range of memory to a file.
CATALOG CATALOG Refused. The other name for DIRECTORY.
CHAR CHAR col, x, y, "text" Put text at a character cell. Needs a sink with a cursor. Terminates the row where it stops, so it erases whatever followed.
CIRCLE CIRCLE src, x, y, rx, ry [,...] Draw an ellipse, arc or polygon.
CLR CLR Drop every variable and function, keeping the program.
COLLECT COLLECT Refused. Validates a disk's block allocation map.
COLLISION COLLISION 1 [,target] Call a subroutine when sprites collide. No target disarms it.
COLOR COLOR src, index Bind a colour source to a palette index, 1 to 16.
CONCAT CONCAT "a", "b" Append file a to file b.
CONT CONT Resume a program stopped by STOP.
COPY COPY "a", "b" Copy file a to file b.
DATA DATA v [, ...] Declare values for READ. Collected before the program runs.
DCLEAR DCLEAR Close every open channel. The half of a drive reset that means something.
DCLOSE DCLOSE [n] Close channel n, or every channel.
DEF DEF NAME(args) = expr Define a function. Multi-line definitions end in RETURN.
DELETE DELETE [n][-n] Delete lines, with the same range forms as LIST.
DIM DIM A#(n [,...]) Make an array. Subscripts start at zero; n is the count.
DIMAS DIM S@ AS T, DIM P@ AS PTR TO T Make a structure, or a strict pointer to one. See Chapter 16.
DIRECTORY DIRECTORY Refused. Needs a directory-reading wrapper that does not exist yet.
DLOAD DLOAD "name" Load a program from a file.
DO `DO [WHILE c UNTIL c]`
DOPEN DOPEN n, "name" [,W] Open a file on channel n. W opens it for writing.
DRAW DRAW src, x, y [TO x, y ...] Plot a point or draw a polyline.
DSAVE DSAVE "name" Save the program to a file.
DVERIFY DVERIFY "name" The other name for VERIFY.
END END Stop the program. Does not arm CONT.
ENVELOPE ENVELOPE n, a, d, s, r Define one of PLAY's ten envelope presets.
EXIT EXIT Leave the innermost FOR or DO loop.
FETCH FETCH count, from, to Copy bytes. The same as STASH; there is no expansion RAM.
FILTER FILTER ... Refused. There is no filter stage in the audio backend.
FOR FOR V = a TO b [STEP c] Start a counted loop, ended by NEXT.
GET GET V Take a keystroke if one is waiting, without stopping.
GETKEY GETKEY V Wait for a keystroke, holding the program but not the host.
GOSUB GOSUB line Call a subroutine, returning on RETURN.
GOTO GOTO line Jump to a line or a label.
GRAPHIC `GRAPHIC mode CLR`
GSHAPE GSHAPE A$, x, y Stamp a region saved by SSHAPE.
HEADER HEADER "name" Refused. Formats a disk.
HELP HELP Re-list the line the last error happened on.
IF IF c THEN s [ELSE s] Branch. Everything after THEN belongs to the condition.
INPUT INPUT ["prompt"] V Read a line from the user.
INPUT# INPUT #n, V Read a line from a channel.
KEY KEY [n, "text"] Define a function-key macro, or list them all.
LABEL LABEL NAME Mark this line with a name any branch can use.
LET LET V = expr Assign. Optional; assignment needs no verb.
LIST LIST [n][-n] List the program, or part of it.
LOAD LOAD "name" The other name for DLOAD.
LOCATE LOCATE x, y Move the pixel cursor.
LOOP `LOOP [WHILE c UNTIL c]`
MOVSPR MOVSPR n, ... Move a sprite. Four forms; see Chapter 8.
NEW NEW Erase the program and every variable.
NEXT NEXT V End a FOR loop and advance its counter.
ON `ON e GOTO GOSUB t [,...]`
PAINT PAINT src, x, y Flood-fill the region containing a point.
PLAY PLAY "notes" Queue notes. Does not block.
POINT POINT P@ AT s@ Aim a strict pointer at a structure. See Chapter 16.
POKE POKE addr, byte Write a byte to a real address.
PRINT PRINT [expr] Print a value and a newline.
PRINT# PRINT #n, expr Write a line to a channel.
PUDEF PUDEF "chars" Redefine what PRINT USING pads and punctuates with.
QUIT QUIT End the interpreter.
READ READ V [,...] Fill variables from the next DATA items.
RECORD RECORD n, r [,pos] Position a channel at record r. Records are lines.
RENAME RENAME "a", "b" Rename a file.
RENUMBER RENUMBER [start [,step [,from]]] Renumber lines, rewriting every branch to match.
RESTORE RESTORE [line] Reset the READ cursor, optionally to a line.
RESUME `RESUME [NEXT line]`
RETURN RETURN [expr] Return from a GOSUB or a multi-line DEF.
RUN RUN [line] Run the program, optionally from a line.
SAVE SAVE "name" The other name for DSAVE.
SCALE SCALE on [,xmax, ymax] Turn user coordinates on or off.
SCNCLR SCNCLR Clear the text screen.
SCRATCH SCRATCH "name" Delete a file.
SLEEP SLEEP seconds Pause. Holds the program, not the host.
SOUND SOUND v, freq, dur [,...] Play a tone on a voice. Does not block.
SPRCOLOR SPRCOLOR [c1] [,c2] Set the two shared multicolour registers.
SPRHIT SPRHIT n, kind [,x1, y1, x2, y2] Give a sprite a collision shape. Kind 0 none, 1 box, 2 circle, 3 or 4 capsule. No rectangle fits the frame. See Chapter 8.
SPRITE SPRITE n [,on] [,col] [,...] Configure a sprite. Omitted arguments are left alone.
SPRSAV SPRSAV source, n Give sprite n a picture. Three source forms; see Chapter 8.
SSHAPE SSHAPE A$, x1, y1 [,x2, y2] Save a screen region; A$ receives a handle.
STASH STASH count, from, to Copy bytes. The same as FETCH.
STOP STOP Stop the program; CONT resumes it.
SWAP SWAP A, B Exchange two variables of the same type.
SYS SYS addr Refused. There is no 6502 and no ROM to call.
TEMPO TEMPO n How fast PLAY releases its queue.
TRAP TRAP [target] Send errors to a handler. No target disarms it.
TROFF TROFF Turn line tracing off.
TRON TRON Turn line tracing on; each line prints its number in brackets.
TYPE TYPE NAMEEND TYPE Declare a record, its fields one per line. See Chapter 16.
VERIFY VERIFY "name" Compare the program in memory against a file.
VOL VOL n Set the overall volume, 0 to 15.
WAIT WAIT addr, mask [,xor] Poll a byte until it matches. Holds the program.
WIDTH `WIDTH 1 2`
WINDOW WINDOW l, t, r, b [,clear] Constrain the text area. Needs a sink with a grid.

Words that are not verbs

AND, ELSE, NOT, OR, REM, STEP, THEN, TO, UNTIL, USING and WHILE are reserved, but none of them is a statement on its own — each is consumed by the verb it belongs to.

Deliberately absent

BANK, FAST, MONITOR and SPRDEF have no table entry at all. The first three are incompatible with a modern machine — there is no bank switching, no CPU speed to control, and no machine-language monitor to drop into. SPRDEF is an interactive full-screen editor rather than a programmable verb.