TODO
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TODO.txt
2
TODO.txt
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Character definitions should allow for specifying multiple states per sprite mapping, rather than only one state per map. Use an array instead.
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When the game is running at high frame rate, character animation looks jittery, despite animations being timelocked.
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Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
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Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
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- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c
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- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c
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