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2026-05-25 21:32:02 -04:00
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Character definitions should allow for specifying multiple states per sprite mapping, rather than only one state per map. Use an array instead. When the game is running at high frame rate, character animation looks jittery, despite animations being timelocked.
Rendering should move to the SDL GPU renderer so i can do lighting and particles etc Rendering should move to the SDL GPU renderer so i can do lighting and particles etc
- Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c - Example suitable for my most primitive use case: https://github.com/TheSpydog/SDL_gpu_examples/blob/main/Examples/Blit2DArray.c