Exception rename for upstream libakerror/libakgl
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@@ -31,7 +31,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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AKGL_REGISTRY_CHARACTER,
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"little guy",
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NULL);
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FAIL_ZERO_BREAK(e, actorptr->basechar, AKERR_REGISTRY, "Can't load character 'little guy' from the registry");
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FAIL_ZERO_BREAK(e, actorptr->basechar, AKGL_ERR_REGISTRY, "Can't load character 'little guy' from the registry");
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actorptr->movement_controls_face = false;
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actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT);
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actorptr->x = 320;
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@@ -33,7 +33,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_init_menupointer(void)
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AKGL_REGISTRY_CHARACTER,
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"menupointer",
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NULL);
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FAIL_ZERO_RETURN(e, actorptr->basechar, AKERR_REGISTRY, "menupointer character missing");
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FAIL_ZERO_RETURN(e, actorptr->basechar, AKGL_ERR_REGISTRY, "menupointer character missing");
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actorptr->movementlogicfunc = &akgltest_menupointer_logic_movement;
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actorptr->movement_controls_face = false;
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actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_DOWN);
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@@ -56,7 +56,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_init_player(void)
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AKGL_REGISTRY_CHARACTER,
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"little guy",
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NULL);
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FAIL_ZERO_RETURN(e, actorptr->basechar, AKERR_REGISTRY, "little guy character missing");
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FAIL_ZERO_RETURN(e, actorptr->basechar, AKGL_ERR_REGISTRY, "little guy character missing");
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actorptr->movement_controls_face = false;
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actorptr->state = (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT);
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actorptr->x = 320;
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@@ -70,7 +70,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgltest_release_actor(char *actorname)
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{
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PREPARE_ERROR(e);
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akgl_Actor *actor = SDL_GetPointerProperty(AKGL_REGISTRY_ACTOR, actorname, NULL);
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FAIL_ZERO_RETURN(e, actor, AKERR_REGISTRY, "%s", actorname);
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FAIL_ZERO_RETURN(e, actor, AKGL_ERR_REGISTRY, "%s", actorname);
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PASS(e, akgl_heap_release_actor(actor));
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SUCCEED_RETURN(e);
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}
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