|
|
aad196d84e
|
akgl_heap_release* should not cascade into dependent objects (releasing actors should not release characters, sprites, and spritesheets)
|
2026-05-13 22:45:52 -04:00 |
|
|
|
9443fa8532
|
Fix bug in akgl_heap_release_actor preventing it from being cleared out of the registry
|
2026-05-13 19:28:38 -04:00 |
|
|
|
dc2e88b72f
|
Fix a scale bug (default should be 1.0), add tilemap release function
|
2026-05-13 16:56:24 -04:00 |
|
|
|
53e4f5c14f
|
Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
|
2026-05-13 09:57:24 -04:00 |
|
|
|
b8dee456ca
|
Add keyboard enumeration function. Make image layers work.
|
2026-05-13 08:02:59 -04:00 |
|
|
|
36dfd47a06
|
Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
|
2026-05-13 04:55:19 -04:00 |
|
|
|
23dbc7d985
|
Make mkcontrollers script work when building as a submodule
|
2026-05-12 21:40:31 -04:00 |
|
|
|
c79d93dd58
|
Wrap subdirectory compilation in conditional
|
2026-05-12 21:01:47 -04:00 |
|
|
|
ccd26494d9
|
Import all dependencies as submodules, make cmake do the right thing
|
2026-05-12 16:45:42 -04:00 |
|
|
|
5439b8004b
|
Move some of the sprite math out of the actor into the sprite
|
2026-05-12 15:21:36 -04:00 |
|
|
|
0f01126bad
|
More akstdlib conversion
|
2026-05-11 20:58:36 -04:00 |
|
|
|
4a02f0364f
|
Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me
|
2026-05-10 00:03:45 -04:00 |
|
|
|
cc0916cd1f
|
Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
|
2026-05-09 14:45:37 -04:00 |
|
|
|
4c771227f5
|
Encode library version and game version into savegame files and check them both
|
2026-05-08 23:48:35 -04:00 |
|
|
|
ff6b282112
|
Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
|
2026-05-08 23:15:11 -04:00 |
|
|
|
0bd1ae1df8
|
Move music tracks out of akgl_Game to make it more suitable for serialization
|
2026-05-08 22:16:43 -04:00 |
|
|
|
e0a59e2447
|
Add types.h, standardize integer types on stdint
|
2026-05-08 22:01:56 -04:00 |
|
|
|
5dda86d887
|
Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
|
2026-05-08 10:16:33 -04:00 |
|
|
|
a0b2dda4cf
|
Rename library to AKGL (AKLabs Game Library)
|
2026-05-07 22:20:10 -04:00 |
|
|
|
359ae23414
|
Unify the library on an akgl_ namespace
|
2026-05-07 22:01:27 -04:00 |
|
|
|
ef24d7b843
|
Add missing text header file
|
2026-05-06 22:49:05 -04:00 |
|
|
|
87a5b1da21
|
Add ability to push controls to a control map without having to manually track controlmap index IDs
|
2026-05-06 12:02:36 -04:00 |
|
|
|
c3847160da
|
Added a font registry, a text rendering helper, and an FPS counter function
|
2026-05-06 11:12:42 -04:00 |
|
|
|
284ffd7b4a
|
Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
|
2026-05-05 20:40:25 -04:00 |
|
|
|
90cbf41d75
|
Added missing error include
|
2026-05-04 00:02:31 -04:00 |
|
|
|
6763b5629f
|
Got the suite rebuilding, most tests pass, actor and sprite are failing
|
2026-05-03 23:57:55 -04:00 |
|
|
|
f475dfb6ee
|
Move from 'libsdlerror' to 'libakerror'
|
2026-01-05 08:58:06 -05:00 |
|
|
|
7cff27f035
|
Added charviewer
|
2026-01-05 08:57:38 -05:00 |
|
|
|
4b901886a2
|
Add GameControllerDB support
|
2025-08-09 13:53:37 -04:00 |
|
|
|
e20752a97e
|
Improved control map handling
|
2025-08-08 22:39:48 -04:00 |
|
|
|
fb3ff6f2b3
|
Refactor gamepad to controller, introduce control maps and control map handling of actor states
|
2025-08-03 21:42:12 -04:00 |
|
|
|
77173e5fca
|
Start moving game data into a fatty struct
|
2025-08-03 15:14:36 -04:00 |
|
|
|
0a386a6a67
|
Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
|
2025-08-03 14:07:56 -04:00 |
|
|
|
ae697a178c
|
Moved include files to a proper sdl3game include directory
|
2025-08-03 10:41:09 -04:00 |
|
|
|
5bd7803051
|
Exported libsdl3game from the sdl3-gametest demo project
|
2025-08-03 10:07:35 -04:00 |
|