Logo
Explore Help
Sign In
andrew/libakgl
1
0
Fork 0
You've already forked libakgl
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
8d21d5c7ddaeae47d5a9a016aef6dd852c7ad1ef
libakgl/include/akgl/SDL_GameControllerDB.h
Andrew Kesterson 652ee4cdf3 Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.
2026-06-02 17:11:16 -04:00

594 KiB
Raw Blame History

View Raw
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 133ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API