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bc782fbffe55f074957289036e81e5414323d056
libakgl/include/akgl/SDL_GameControllerDB.h
Andrew Kesterson 652ee4cdf3 Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.
2026-06-02 17:11:16 -04:00

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