Files
libakgl/src/actor_state_string_names.c

35 lines
1.0 KiB
C

char *ACTOR_STATE_STRING_NAMES[32] = {
"ACTOR_STATE_FACE_DOWN",
"ACTOR_STATE_FACE_LEFT",
"ACTOR_STATE_FACE_RIGHT",
"ACTOR_STATE_FACE_UP",
"ACTOR_STATE_ALIVE",
"ACTOR_STATE_DYING",
"ACTOR_STATE_DEAD",
"ACTOR_STATE_MOVING_LEFT",
"ACTOR_STATE_MOVING_RIGHT",
"ACTOR_STATE_MOVING_UP",
"ACTOR_STATE_MOVING_DOWN",
"ACTOR_STATE_UNDEFINED_11",
"ACTOR_STATE_UNDEFINED_12",
"ACTOR_STATE_UNDEFINED_13",
"ACTOR_STATE_UNDEFINED_14",
"ACTOR_STATE_UNDEFINED_15",
"ACTOR_STATE_UNDEFINED_16",
"ACTOR_STATE_UNDEFINED_17",
"ACTOR_STATE_UNDEFINED_18",
"ACTOR_STATE_UNDEFINED_19",
"ACTOR_STATE_UNDEFINED_20",
"ACTOR_STATE_UNDEFINED_21",
"ACTOR_STATE_UNDEFINED_22",
"ACTOR_STATE_UNDEFINED_23",
"ACTOR_STATE_UNDEFINED_24",
"ACTOR_STATE_UNDEFINED_25",
"ACTOR_STATE_UNDEFINED_26",
"ACTOR_STATE_UNDEFINED_27",
"ACTOR_STATE_UNDEFINED_28",
"ACTOR_STATE_UNDEFINED_29",
"ACTOR_STATE_UNDEFINED_30",
"ACTOR_STATE_UNDEFINED_31",
};