Added README
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README
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README
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libsdlgame
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==========
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libSDLGame is a C++ library for writing games in SDL. It has been tested
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on Windows XP, Windows 7, Ubuntu Linux, and Mac OS X 10.5/10.6
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Building
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========
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After making sure you have all the dependencies:
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make OS=[mingw32|linux|macosx]
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make OS=[mingw32|linux|macosx] install
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You can do:
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make CFG=[Debug|Release]
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... to say whether you want a debug build or a release build. Debug builds have gstabs and gdb info, while Release builds are more optimized and stripped.
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Using
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=====
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Include it with:
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#include <libsdlgame/libsdlgame.h>
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... and link it with:
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SDL_CFLAGS=$(shell sdl-config --cflags)
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SDL_LDFLAGS=$(shell sdl-config --libs)
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ld -lsdlgame $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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Demos
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=====
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There are various tiny demos in ./demos/. Type "make demos" to build them; if that fails, cd into each demo, and do "make".
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Games using this engine
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=======================
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My spaceshooter demo's C++ port uses this engine (see akesterson/spaceshooter ).
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Development Status
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==================
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libsdlgame is a pet project that I pick up from time to time. It is not
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branched well, and may often have working code intermixed with broken code
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in the default production branch.
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I do my best to keep this code working, but your best bet to see which code is
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working, until I get my act together, is to check 'make demos' to see
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which demos compile and run.
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More Specific Status
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====================
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In general, the following things work:
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* Loading and looping background music from files
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* Loading and playing sound effects from files
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* Loading and animating sprites from files
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* Managing multiple render viewports
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* Managing a list of stateful actors on the screen
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* On-screen menus and menu items (left/right selection options, on/off)
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Dependencies
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============
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libsdlgame has a number of dependencies:
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* GNU Compiler Collection (COMPLETELY UNTESTED on MSVC, Xcode, etc)
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* GNU bintools
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* GNU make
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* libsdl
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* zlib
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* libpng
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* libjpeg
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* libtiff
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* SDL_image
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* libvorbis
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* flac
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* SDL_mixer
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* freetype
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* SDL_ttf
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* SDL_gfx
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* backtrace (for win32 targets - *nix/OS X targets don't need this)
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The following dependencies are needed for some beta functionality, and may be supplanted/changed/completely replaced in the near future; they have been
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removed from the default targets in 'make deps'.
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* libxml2
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* cmake
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* ffmpeg
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* SDL_ffmpeg
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* yaml-cpp
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Building Dependencies
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=====================
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On mingw32, you can use:
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make OS=mingw32 deps
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.. On linux targets, you can probably figure out how to install all of the required packages, but on Ubuntu you can do:
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make OS=linux deps
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There is no dependency makefile for Mac OS X; I obviously intended to make one, but never did. Regardless, homebrew or macports should have everything you need, if you don't want to install everything into your native OS X.
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