35 lines
878 B
C++
Executable File
35 lines
878 B
C++
Executable File
#include <libsdlgame/libsdlgame.h>
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int main(int argc, char *argv[])
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{
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Display2D display = Display2D();
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Game &myGame = Game::NewSingleton();
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Animation *anim = NULL;
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Actor exploder;
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SpriteStrip *strip = NULL;
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myGame.initSDL();
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myGame.initVideo(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
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display.initVideo((Vector){0,0,0}, 640, 480, 32, SDL_HWSURFACE);
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display.setActive(1);
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myGame.windows.push_back(&display);
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strip = myGame.newSpriteStrip("explosion");
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strip->loadFromFile("explosion.png", 110, 110, (Vector){0,0,0});
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anim = myGame.newAnimation("explosion");
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anim->setStrip(strip, 12, 0, (Vector){0,0,0});
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exploder.addAnimation(anim, STATE_DEFAULT);
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exploder.setState(STATE_NONE);
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display.addActor(&exploder, LAYER_SPRITE1);
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while ( 1 ) {
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myGame.update();
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if ( myGame.keyHeldDown(SDLK_ESCAPE) ) {
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break;
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}
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myGame.finishFrame();
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}
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return 0;
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}
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