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moonlight-skulk/phaser-tutorial/part1.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Phaser - Making your first game, part 1</title>
<script type="text/javascript" src="js/phaser.min.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
</head>
<body>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
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game.load.image('sky', 'assets/sky.png');
game.load.image('ground', 'assets/platform.png');
game.load.image('star', 'assets/star.png');
game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
// assets = {
// 'sky' : ['assets/sky.png'],
// 'ground' : ['assets/platform.png'],
// 'star' : ['assets/star.png'],
// 'dude' : ['assets/dude.png', 32, 48]
// };
// for (var k in assets) {
// if ( assets[k].length == 0 ) {
// game.load.image(k, assets[k][0]);
// } else {
// game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
// }
// }
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}
function create() {
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game.add.sprite(0, 0, 'star');
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}
function update() {
}
</script>
</body>
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</html>