Midstream on tutorial

This commit is contained in:
2014-06-09 22:36:28 -07:00
parent a36e105e83
commit 62e7e60883

View File

@@ -17,19 +17,24 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
assets = {
'sky' : ['assets/sky.png'],
'ground' : ['assets/platform.png'],
'star' : ['assets/star.png'],
'dude' : ['assets/dude.png', 32, 48]
};
for (var k in assets) {
if ( assets[k].length == 0 ) {
game.load.image(k, assets[k][0]);
} else {
game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
}
}
game.load.image('sky', 'assets/sky.png');
game.load.image('ground', 'assets/platform.png');
game.load.image('star', 'assets/star.png');
game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
// assets = {
// 'sky' : ['assets/sky.png'],
// 'ground' : ['assets/platform.png'],
// 'star' : ['assets/star.png'],
// 'dude' : ['assets/dude.png', 32, 48]
// };
// for (var k in assets) {
// if ( assets[k].length == 0 ) {
// game.load.image(k, assets[k][0]);
// } else {
// game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
// }
// }
}
function create() {