Making AI able to 'see' the player

This commit is contained in:
2014-06-14 15:48:52 -07:00
parent 4d984c5930
commit 1da32b44f8

View File

@@ -603,23 +603,22 @@ var AISprite = function(game, x, y, key, frame) {
return false;
}
var viewrect = null;
if ( hasState(this, STATE_FACE_LEFT) ) {
viewrect = new Phaser.Rectangle(this.x, this.y - 32,
this.x - this.view_distance,
this.y + 64);
var viewrect = new Phaser.Rectangle(this.x, this.y - 32,
this.x - this.view_distance,
this.y + 64);
} else if ( hasState(this, STATE_FACE_RIGHT) ) {
viewrect = new Phaser.Rectangle(this.x + 32, this.y - 32,
this.x + 32 + this.view_distance,
this.y + 64);
var viewrect = new Phaser.Rectangle(this.x + 32, this.y - 32,
this.x + 32 + this.view_distance,
this.y + 64);
} else if ( hasState(this, STATE_FACE_DOWN) ) {
viewrect = new Phaser.Rectangle(this.x - 32, this.y + 32,
this.x + 64,
this.y + 32 + this.view_distance);
var viewrect = new Phaser.Rectangle(this.x - 32, this.y + 32,
this.x + 64,
this.y + 32 + this.view_distance);
} else if ( hasState(this, STATE_FACE_UP) ) {
viewrect = new Phaser.Rectangle(this.x - 32, this.y,
this.x + 64,
this.y - this.view_distance);
var viewrect = new Phaser.Rectangle(this.x - 32, this.y,
this.x + 64,
this.y - this.view_distance);
} else {
return false;
}