Making AI able to 'see' the player
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@@ -626,9 +626,11 @@ var AISprite = function(game, x, y, key, frame) {
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var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32);
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return (
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viewrect.intersects(sprrect) ||
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viewrect.containsRect(sprrect) );
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if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) {
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console.log("I SEE YOU YOU FUCKER");
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return true;
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}
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return false;
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}
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this.enableWordBubble = function() {
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@@ -1097,7 +1099,7 @@ GameState.prototype.update = function()
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}
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if ( x.collide_with_player == false )
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return;
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x.canSeeSprite(player, true);
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x.canSeeSprite(player, false);
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this.physics.arcade.collide(x, player);
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}
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