More wandering sprite work

This commit is contained in:
2014-06-11 21:37:29 -07:00
parent 67999ee07d
commit 1ecd9bb6ab

View File

@@ -313,7 +313,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker // drop this lower to make the map darker
this.shadowTextureColor = 'rgb(255, 255, 255)'; this.shadowTextureColor = 'rgb(30, 30, 30)';
// Create an object that will use the bitmap as a texture // Create an object that will use the bitmap as a texture
this.shadowSprite = game.add.image(0, 0, this.shadowTexture); this.shadowSprite = game.add.image(0, 0, this.shadowTexture);