More wandering sprite work
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@@ -313,7 +313,7 @@ GameState.prototype.create = function()
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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// drop this lower to make the map darker
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// drop this lower to make the map darker
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this.shadowTextureColor = 'rgb(255, 255, 255)';
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this.shadowTextureColor = 'rgb(30, 30, 30)';
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// Create an object that will use the bitmap as a texture
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// Create an object that will use the bitmap as a texture
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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