Reworking the junkmap
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@@ -801,10 +801,13 @@ GameState.prototype.create = function()
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this.map.setCollisionBetween(
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lp['collisionBetween'][0],
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lp['collisionBetween'][1],
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lp['collides']
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lp['collides'],
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ln
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);
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if ( lp['collides'] == true )
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if ( lp['collides'] == true ) {
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console.log("Layer " + ln + " collides, saving it for later...");
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this.map_collision_layers.push(layer);
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}
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if ( lp['resizeWorld'] == true )
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layer.resizeWorld();
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}
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