Reworking the junkmap

This commit is contained in:
2014-06-12 22:20:58 -07:00
parent 7b6ea3c566
commit 204d2fe28d

View File

@@ -801,10 +801,13 @@ GameState.prototype.create = function()
this.map.setCollisionBetween(
lp['collisionBetween'][0],
lp['collisionBetween'][1],
lp['collides']
lp['collides'],
ln
);
if ( lp['collides'] == true )
if ( lp['collides'] == true ) {
console.log("Layer " + ln + " collides, saving it for later...");
this.map_collision_layers.push(layer);
}
if ( lp['resizeWorld'] == true )
layer.resizeWorld();
}