Add positional sounds from the tilemap
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@@ -1082,6 +1082,12 @@ GameState.prototype.update = function()
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this.physics.arcade.collide(player, layer);
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}
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function _fix_audio_relative(x) {
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x.adust_relative_to(this.player);
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}
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this.staticSounds.forEach(_fix_audio_relative, this);
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function _inner_collide(x) {
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for ( var ln in this.map_collision_layers ) {
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layer = this.map_collision_layers[ln];
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