Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 22:52:02 -07:00
parent 4ad98f16a8
commit 7b6a24426e

View File

@@ -95,8 +95,8 @@ SoundSprite.prototype.update_new_values = function() {
}
return;
}
this.sound = game.sound.play(
this.sound_key,
this.sound = game.add.audio(this.sound_key);
this.sound.play(
this.sound_marker,
this.sound_position,
this.sound_volume,
@@ -894,7 +894,7 @@ GameState.prototype.preload = function()
}
for (var k in moonlightSettings['sounds']) {
var s = moonlightSettings['sounds'][k];
game.load.audio(s['name'], s['path']);
this.load.audio(s['name'], s['path']);
}
for (var k in moonlightSettings['spritesheets']) {
var s = moonlightSettings['spritesheets'][k]