Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 22:54:06 -07:00
parent 7b6a24426e
commit 215fa79726

View File

@@ -1082,6 +1082,12 @@ GameState.prototype.update = function()
this.physics.arcade.collide(player, layer);
}
function _fix_audio_relative(x) {
x.adust_relative_to(this.player);
}
this.staticSounds.forEach(_fix_audio_relative, this);
function _inner_collide(x) {
for ( var ln in this.map_collision_layers ) {
layer = this.map_collision_layers[ln];