Z index ordering, resize game to 800x600

This commit is contained in:
2014-06-13 02:51:38 -07:00
parent 10afd469c4
commit 3d8b0fe7c5

View File

@@ -23,7 +23,7 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8;
SPRITE_TOWNSFOLK_GUARD1 = 9;
SPRITE_TOWNSFOLK_GUARD2 = 10;
var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
var game = new Phaser.Game(800, 600, Phaser.AUTO, '');
// Create torch objects
// Light constructor
@@ -1040,6 +1040,12 @@ GameState.prototype.update = function()
}
function _inner_collide(x) {
//Fix their Z index while we're here
if ( x.y > player.x ) {
x.z = player.z + 1;
} else {
x.z = player.z - 1;
}
for ( var ln in this.map_collision_layers ) {
layer = this.map_collision_layers[ln];
this.physics.arcade.collide(x, layer);