Z index ordering, resize game to 800x600
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@@ -23,7 +23,7 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8;
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SPRITE_TOWNSFOLK_GUARD1 = 9;
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SPRITE_TOWNSFOLK_GUARD1 = 9;
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SPRITE_TOWNSFOLK_GUARD2 = 10;
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SPRITE_TOWNSFOLK_GUARD2 = 10;
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '');
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// Create torch objects
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// Create torch objects
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// Light constructor
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// Light constructor
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@@ -1040,6 +1040,12 @@ GameState.prototype.update = function()
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}
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}
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function _inner_collide(x) {
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function _inner_collide(x) {
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//Fix their Z index while we're here
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if ( x.y > player.x ) {
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x.z = player.z + 1;
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} else {
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x.z = player.z - 1;
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}
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for ( var ln in this.map_collision_layers ) {
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for ( var ln in this.map_collision_layers ) {
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layer = this.map_collision_layers[ln];
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layer = this.map_collision_layers[ln];
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this.physics.arcade.collide(x, layer);
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this.physics.arcade.collide(x, layer);
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