Making AI able to 'see' the player

This commit is contained in:
2014-06-14 15:46:58 -07:00
parent 2fef0bde53
commit 4d984c5930

View File

@@ -626,9 +626,11 @@ var AISprite = function(game, x, y, key, frame) {
var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32);
return ( if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) {
viewrect.intersects(sprrect) || console.log("I SEE YOU YOU FUCKER");
viewrect.containsRect(sprrect) ); return true;
}
return false;
} }
this.enableWordBubble = function() { this.enableWordBubble = function() {
@@ -1097,7 +1099,7 @@ GameState.prototype.update = function()
} }
if ( x.collide_with_player == false ) if ( x.collide_with_player == false )
return; return;
x.canSeeSprite(player, true); x.canSeeSprite(player, false);
this.physics.arcade.collide(x, player); this.physics.arcade.collide(x, player);
} }