Reworking the junkmap
This commit is contained in:
@@ -102,28 +102,23 @@ var moonlightSettings = {
|
||||
'layers': {
|
||||
'0 - NonCollide Base': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 0],
|
||||
'resizeWorld': true
|
||||
'collisionBetween': [0, 0]
|
||||
},
|
||||
'0 - Collide Base': {
|
||||
'collides': true,
|
||||
'collisionBetween': [0, 9999],
|
||||
'resizeWorld': false
|
||||
'collisionBetween': [0, 9999]
|
||||
},
|
||||
'0 - NonCollide Overlay - Pathways': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 9999],
|
||||
'resizeWorld': false
|
||||
'collisionBetween': [0, 9999]
|
||||
},
|
||||
'0 - Collide Overlay - Ground Objects': {
|
||||
'collides': true,
|
||||
'collisionBetween': [0, 9999],
|
||||
'resizeWorld': false
|
||||
'collisionBetween': [0, 9999]
|
||||
},
|
||||
'0 - NonCollide Overlay - Ground Objects': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 9999],
|
||||
'resizeWorld': false
|
||||
'collisionBetween': [0, 9999]
|
||||
}
|
||||
},
|
||||
'path': 'gfx/map.json'
|
||||
@@ -808,8 +803,7 @@ GameState.prototype.create = function()
|
||||
console.log("Layer " + ln + " collides, saving it for later...");
|
||||
this.map_collision_layers.push(layer);
|
||||
}
|
||||
if ( lp['resizeWorld'] == true )
|
||||
layer.resizeWorld();
|
||||
layer.resizeWorld();
|
||||
}
|
||||
|
||||
player = this.add.sprite(10, 10, 'player');
|
||||
|
||||
Reference in New Issue
Block a user