Reworking the junkmap
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@@ -102,28 +102,23 @@ var moonlightSettings = {
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'layers': {
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'layers': {
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'0 - NonCollide Base': {
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'0 - NonCollide Base': {
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'collides': false,
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'collides': false,
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'collisionBetween': [0, 0],
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'collisionBetween': [0, 0]
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'resizeWorld': true
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},
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},
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'0 - Collide Base': {
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'0 - Collide Base': {
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'collides': true,
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'collides': true,
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'collisionBetween': [0, 9999],
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'collisionBetween': [0, 9999]
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'resizeWorld': false
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},
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},
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'0 - NonCollide Overlay - Pathways': {
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'0 - NonCollide Overlay - Pathways': {
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'collides': false,
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'collides': false,
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'collisionBetween': [0, 9999],
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'collisionBetween': [0, 9999]
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'resizeWorld': false
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},
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},
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'0 - Collide Overlay - Ground Objects': {
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'0 - Collide Overlay - Ground Objects': {
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'collides': true,
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'collides': true,
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'collisionBetween': [0, 9999],
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'collisionBetween': [0, 9999]
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'resizeWorld': false
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},
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},
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'0 - NonCollide Overlay - Ground Objects': {
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'0 - NonCollide Overlay - Ground Objects': {
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'collides': false,
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'collides': false,
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'collisionBetween': [0, 9999],
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'collisionBetween': [0, 9999]
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'resizeWorld': false
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}
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}
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},
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},
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'path': 'gfx/map.json'
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'path': 'gfx/map.json'
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@@ -808,8 +803,7 @@ GameState.prototype.create = function()
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console.log("Layer " + ln + " collides, saving it for later...");
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console.log("Layer " + ln + " collides, saving it for later...");
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this.map_collision_layers.push(layer);
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this.map_collision_layers.push(layer);
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}
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}
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if ( lp['resizeWorld'] == true )
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layer.resizeWorld();
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layer.resizeWorld();
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}
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}
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player = this.add.sprite(10, 10, 'player');
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player = this.add.sprite(10, 10, 'player');
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