Reworking the junkmap

This commit is contained in:
2014-06-12 22:25:44 -07:00
parent e1c3bfaf40
commit 56c0a7686c

View File

@@ -102,28 +102,23 @@ var moonlightSettings = {
'layers': { 'layers': {
'0 - NonCollide Base': { '0 - NonCollide Base': {
'collides': false, 'collides': false,
'collisionBetween': [0, 0], 'collisionBetween': [0, 0]
'resizeWorld': true
}, },
'0 - Collide Base': { '0 - Collide Base': {
'collides': true, 'collides': true,
'collisionBetween': [0, 9999], 'collisionBetween': [0, 9999]
'resizeWorld': false
}, },
'0 - NonCollide Overlay - Pathways': { '0 - NonCollide Overlay - Pathways': {
'collides': false, 'collides': false,
'collisionBetween': [0, 9999], 'collisionBetween': [0, 9999]
'resizeWorld': false
}, },
'0 - Collide Overlay - Ground Objects': { '0 - Collide Overlay - Ground Objects': {
'collides': true, 'collides': true,
'collisionBetween': [0, 9999], 'collisionBetween': [0, 9999]
'resizeWorld': false
}, },
'0 - NonCollide Overlay - Ground Objects': { '0 - NonCollide Overlay - Ground Objects': {
'collides': false, 'collides': false,
'collisionBetween': [0, 9999], 'collisionBetween': [0, 9999]
'resizeWorld': false
} }
}, },
'path': 'gfx/map.json' 'path': 'gfx/map.json'
@@ -808,8 +803,7 @@ GameState.prototype.create = function()
console.log("Layer " + ln + " collides, saving it for later..."); console.log("Layer " + ln + " collides, saving it for later...");
this.map_collision_layers.push(layer); this.map_collision_layers.push(layer);
} }
if ( lp['resizeWorld'] == true ) layer.resizeWorld();
layer.resizeWorld();
} }
player = this.add.sprite(10, 10, 'player'); player = this.add.sprite(10, 10, 'player');