Reworking the junkmap

This commit is contained in:
2014-06-12 22:25:44 -07:00
parent e1c3bfaf40
commit 56c0a7686c

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@@ -102,28 +102,23 @@ var moonlightSettings = {
'layers': {
'0 - NonCollide Base': {
'collides': false,
'collisionBetween': [0, 0],
'resizeWorld': true
'collisionBetween': [0, 0]
},
'0 - Collide Base': {
'collides': true,
'collisionBetween': [0, 9999],
'resizeWorld': false
'collisionBetween': [0, 9999]
},
'0 - NonCollide Overlay - Pathways': {
'collides': false,
'collisionBetween': [0, 9999],
'resizeWorld': false
'collisionBetween': [0, 9999]
},
'0 - Collide Overlay - Ground Objects': {
'collides': true,
'collisionBetween': [0, 9999],
'resizeWorld': false
'collisionBetween': [0, 9999]
},
'0 - NonCollide Overlay - Ground Objects': {
'collides': false,
'collisionBetween': [0, 9999],
'resizeWorld': false
'collisionBetween': [0, 9999]
}
},
'path': 'gfx/map.json'
@@ -808,7 +803,6 @@ GameState.prototype.create = function()
console.log("Layer " + ln + " collides, saving it for later...");
this.map_collision_layers.push(layer);
}
if ( lp['resizeWorld'] == true )
layer.resizeWorld();
}