Midstream on tutorial
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@@ -17,19 +17,24 @@
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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function preload() {
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function preload() {
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assets = {
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game.load.image('sky', 'assets/sky.png');
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'sky' : ['assets/sky.png'],
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game.load.image('ground', 'assets/platform.png');
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'ground' : ['assets/platform.png'],
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game.load.image('star', 'assets/star.png');
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'star' : ['assets/star.png'],
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game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
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'dude' : ['assets/dude.png', 32, 48]
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};
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// assets = {
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for (var k in assets) {
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// 'sky' : ['assets/sky.png'],
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if ( assets[k].length == 0 ) {
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// 'ground' : ['assets/platform.png'],
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game.load.image(k, assets[k][0]);
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// 'star' : ['assets/star.png'],
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} else {
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// 'dude' : ['assets/dude.png', 32, 48]
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game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
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// };
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}
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// for (var k in assets) {
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}
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// if ( assets[k].length == 0 ) {
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// game.load.image(k, assets[k][0]);
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// } else {
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// game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
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// }
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// }
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}
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}
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function create() {
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function create() {
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