Making AI able to 'see' the player
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@@ -628,8 +628,7 @@ var AISprite = function(game, x, y, key, frame) {
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var viewrect = this.viewRectangle();
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if ( viewrect == null )
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return false;
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var sprrect = new Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32);
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var sprrect = new Phaser.Rectangle(spr.x, spr.y, 32, 32);
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if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) {
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console.log("I SEE YOU YOU FUCKER");
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return true;
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