Add positional sounds from the tilemap
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@@ -95,8 +95,8 @@ SoundSprite.prototype.update_new_values = function() {
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}
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}
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return;
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return;
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}
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}
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this.sound = game.sound.play(
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this.sound = game.add.audio(this.sound_key);
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this.sound_key,
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this.sound.play(
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this.sound_marker,
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this.sound_marker,
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this.sound_position,
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this.sound_position,
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this.sound_volume,
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this.sound_volume,
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@@ -894,7 +894,7 @@ GameState.prototype.preload = function()
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}
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}
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for (var k in moonlightSettings['sounds']) {
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for (var k in moonlightSettings['sounds']) {
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var s = moonlightSettings['sounds'][k];
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var s = moonlightSettings['sounds'][k];
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game.load.audio(s['name'], s['path']);
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this.load.audio(s['name'], s['path']);
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}
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}
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for (var k in moonlightSettings['spritesheets']) {
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for (var k in moonlightSettings['spritesheets']) {
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var s = moonlightSettings['spritesheets'][k]
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var s = moonlightSettings['spritesheets'][k]
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