Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 22:52:02 -07:00
parent 4ad98f16a8
commit 7b6a24426e

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@@ -95,8 +95,8 @@ SoundSprite.prototype.update_new_values = function() {
} }
return; return;
} }
this.sound = game.sound.play( this.sound = game.add.audio(this.sound_key);
this.sound_key, this.sound.play(
this.sound_marker, this.sound_marker,
this.sound_position, this.sound_position,
this.sound_volume, this.sound_volume,
@@ -894,7 +894,7 @@ GameState.prototype.preload = function()
} }
for (var k in moonlightSettings['sounds']) { for (var k in moonlightSettings['sounds']) {
var s = moonlightSettings['sounds'][k]; var s = moonlightSettings['sounds'][k];
game.load.audio(s['name'], s['path']); this.load.audio(s['name'], s['path']);
} }
for (var k in moonlightSettings['spritesheets']) { for (var k in moonlightSettings['spritesheets']) {
var s = moonlightSettings['spritesheets'][k] var s = moonlightSettings['spritesheets'][k]