Light meter

This commit is contained in:
2014-06-14 20:14:14 -07:00
parent b16acf8de1
commit 86ed3e3666

View File

@@ -1104,7 +1104,10 @@ GameState.prototype.update_player_lightmeter = function() {
line = new Phaser.Line(player.x + 16, player.y + 16, light.x, light.y);
if ( line.length > light.radius )
return;
var lv = light.light_meter - (Number(line.length) / light.radius);
var ll = line.length;
if ( light.flicker == true )
ll = ll + 10;
var lv = light.light_meter - (Number(ll) / light.radius);
if ( lv > lightValue ) {
lightValue = lv;
}