Turned dynamic lights back on
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@@ -312,7 +312,7 @@ var Light = function(game, x, y, radius, fade, color, flicker) {
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this.color = color;
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this.radius = radius;
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this.fade = radius * fade
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this.rect = new Phaser.Rectangle(this.x, this.y, radius * 2, radius * 2)
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this.rect = new Phaser.Rectangle(this.x - radius, this.y - radius, radius * 2, radius * 2)
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this.flicker = flicker;
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};
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