Go back to text wordbubbles
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@@ -917,12 +917,10 @@ var AISprite = function(game, x, y, key, frame) {
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Phaser.Sprite.call(this, game, x, y, 'townsfolk-male-1');
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game.physics.arcade.enable(this);
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this.timer = null;
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this.bubble = null;
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this.enable_word_bubble = false;
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this.body.collideWorldBounds = true;
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this.state = STATE_UNAWARE;
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this.sprite_name = "townsfolk-male-1";
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this.sprite_group = "townsfolk-male";
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this.update_new_values();
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}
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AISprite.prototype = Object.create(Phaser.Sprite.prototype);
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