Go back to text wordbubbles

This commit is contained in:
2014-06-14 10:24:34 -07:00
parent edcb7f28c6
commit fd8d955c3a

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@@ -917,6 +917,8 @@ var AISprite = function(game, x, y, key, frame) {
Phaser.Sprite.call(this, game, x, y, 'townsfolk-male-1');
game.physics.arcade.enable(this);
this.timer = null;
this.bubble = null;
this.enable_word_bubble = false;
this.body.collideWorldBounds = true;
this.state = STATE_UNAWARE;
this.sprite_name = "townsfolk-male-1";