Go back to text wordbubbles
This commit is contained in:
@@ -783,8 +783,8 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
this.timer = game.time.create(false);
|
||||
var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000);
|
||||
console.log("In " + timerdelta + " ms, " + this + " will say something");
|
||||
timerev = timer.add(timerdelta, this.setWordBubble, this);
|
||||
timer.start()
|
||||
timerev = this.timer.add(timerdelta, this.setWordBubble, this);
|
||||
this.timer.start()
|
||||
}
|
||||
|
||||
this.clearWordBubble = function() {
|
||||
@@ -793,8 +793,8 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
this.timer = game.time.create(false);
|
||||
var timerdelta = 20000 + (game.rnd.integerInRange(0, 30) * 1000);
|
||||
console.log("In " + timerdelta + " ms, " + this + " will enable speech");
|
||||
timerev = timer.add(timerdelta, this.enableWordBubble, this);
|
||||
timer.start()
|
||||
timerev = this.timer.add(timerdelta, this.enableWordBubble, this);
|
||||
this.timer.start()
|
||||
}
|
||||
|
||||
this.setWordBubble = function()
|
||||
@@ -833,8 +833,8 @@ var AISprite = function(game, x, y, key, frame) {
|
||||
this.snap_bubble_position();
|
||||
|
||||
this.timer = game.time.create(false);
|
||||
timerev = timer.add(5000, this.clearWordBubble, this);
|
||||
timer.start()
|
||||
timerev = this.timer.add(5000, this.clearWordBubble, this);
|
||||
this.timer.start()
|
||||
}
|
||||
|
||||
this.snap_bubble_position = function()
|
||||
|
||||
Reference in New Issue
Block a user