Go back to text wordbubbles

This commit is contained in:
2014-06-14 10:14:02 -07:00
parent 7e3144dbc4
commit 9865db992e

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@@ -780,6 +780,9 @@ function stringSize(str, font)
var AISprite = function(game, x, y, key, frame) {
this.enableWordBubble = function() {
this.enable_word_bubble = true;
timer = game.time.create(false);
timerev = timer.add(20000 + (game.rnd.integerInRange(0, 30) * 1000), this.setWordBubble, this);
timer.start()
}
this.clearWordBubble = function() {
@@ -793,7 +796,6 @@ var AISprite = function(game, x, y, key, frame) {
this.setWordBubble = function()
{
if ( this.bubble !== null || this.sprite_group == undefined || this.enable_world_bubble == false) {
console.log("Word bubble disabled");
return;
}
@@ -848,8 +850,6 @@ var AISprite = function(game, x, y, key, frame) {
} else {
this.snap_bubble_position();
}
} else if ( game.rnd.integerInRange(0, 500) > 450 ) {
this.setWordBubble();
}
if ( game.rnd.integerInRange(0, 100) < 95 )
@@ -881,6 +881,7 @@ var AISprite = function(game, x, y, key, frame) {
this.animations.destroy();
this.bubble = null;
this.clearWordBubble();
this.enableWordBubble();
this.state = STATE_UNAWARE;
this.loadTexture(this.sprite_name, 0);