Stop chasing me if you can't see me at the end of your path

This commit is contained in:
2014-06-18 08:55:16 -07:00
parent 2fd52532a0
commit b16557a18e

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@@ -2,8 +2,8 @@ SPEED_WALKING = 8;
SPEED_RUNNING = 14;
// Millisecond durations per tweens, per tile
TWEEN_DURATION_PERPIXEL_RUNNING = 4;
TWEEN_DURATION_PERPIXEL_WALKING = 7;
TWEEN_DURATION_PERPIXEL_RUNNING = 5;
TWEEN_DURATION_PERPIXEL_WALKING = 9;
TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;
@@ -1278,7 +1278,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker
this.shadowTextureColor = 'rgb(25, 25, 25)';
this.shadowTextureColor = 'rgb(60, 60, 60)';
this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;