Add positional sounds from the tilemap
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@@ -127,9 +127,9 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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Number((game.camera.height/2) * (game.camera.height/2))
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);
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this.sound.volume = Number(hyp / hyp_perfect);
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this.sound.volume = (1.0 - Number(hyp / hyp_perfect));
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console.log([hyp_perfect, hyp, Number(hyp / hyp_perfect), this.sound.volume]);
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console.log([hyp_perfect, hyp, (1.0 - Number(hyp / hyp_perfect)), this.sound.volume]);
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}
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var moonlightSettings = {
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