Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:38:09 -07:00
parent 1e08e8408e
commit b865074e56

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@@ -128,7 +128,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
((game.camera.width/2) * (game.camera.width/2)) +
((game.camera.height/2) * (game.camera.height/2))
);
this.sound.volume = Math.min([1.0, Number(hyp_perfect / hyp)]);
this.sound.volume = Math.min(1.0, Number(hyp_perfect / hyp));
console.log([hyp_perfect, hyp, this.sound.volume]);
}