Add positional sounds from the tilemap
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@@ -128,7 +128,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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((game.camera.width/2) * (game.camera.width/2)) +
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((game.camera.height/2) * (game.camera.height/2))
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);
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this.sound.volume = Math.min([1.0, Number(hyp_perfect / hyp)]);
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this.sound.volume = Math.min(1.0, Number(hyp_perfect / hyp));
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console.log([hyp_perfect, hyp, this.sound.volume]);
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}
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