Add positional sounds from the tilemap
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@@ -123,12 +123,13 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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var xd_left = this.x - game.camera.x;
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var yd_bottom = (game.camera.y + game.camera.height - this.y);
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var yd_top = this.y - game.camera.y;
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var hyp_perfect:Number = sqrt(((game.camera.width/2) * (game.camera.width/2)) +
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var hyp_perfect = sqrt(((game.camera.width/2) * (game.camera.width/2)) +
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((game.camera.height/2) * (game.camera.height/2))
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);
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var hyp_right:Number = sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom));
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var hyp_left:Number = sqrt((xd_left * xd_left) + (yd_top * yd_top));
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var hyp_right = sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom));
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var hyp_left = sqrt((xd_left * xd_left) + (yd_top * yd_top));
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console.log([hyp_perfect, hyp_left, hyp_right]);
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if ( hyp_right > hyp_left ) {
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this.sound.volume = Number(hyp_left / hyp_perfect);
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} else {
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