More wandering sprite work

This commit is contained in:
2014-06-11 21:57:20 -07:00
parent cf6929c570
commit f65baca6a7

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@@ -1,3 +1,19 @@
STATE_UNAWARE = 1 << 1;
STATE_CONCERNED = 1 << 2;
STATE_ALERTED = 1 << 3;
STATE_LOSTHIM = 1 << 4;
SPRITE_TOWNSFOLK_MALE1 = 1;
SPRITE_TOWNSFOLK_MALE2 = 2;
SPRITE_TOWNSFOLK_MALE3 = 3;
SPRITE_TOWNSFOLK_MALE4 = 4;
SPRITE_TOWNSFOLK_FEMALE1 = 5;
SPRITE_TOWNSFOLK_FEMALE2 = 6;
SPRITE_TOWNSFOLK_FEMALE3 = 7;
SPRITE_TOWNSFOLK_FEMALE4 = 8;
SPRITE_TOWNSFOLK_GUARD1 = 9;
SPRITE_TOWNSFOLK_GUARD2 = 10;
var moonlightSettings = {
'map' : {
'tilesets': [
@@ -211,22 +227,6 @@ var Light = function(game, x, y, radius, fade, color, flicker) {
Light.prototype = Object.create(Phaser.Sprite.prototype);
Light.prototype.constructor = Light;
STATE_UNAWARE = 1 << 1;
STATE_CONCERNED = 1 << 2;
STATE_ALERTED = 1 << 3;
STATE_LOSTHIM = 1 << 4;
SPRITE_TOWNSFOLK_MALE1 = 1;
SPRITE_TOWNSFOLK_MALE2 = 2;
SPRITE_TOWNSFOLK_MALE3 = 3;
SPRITE_TOWNSFOLK_MALE4 = 4;
SPRITE_TOWNSFOLK_FEMALE1 = 5;
SPRITE_TOWNSFOLK_FEMALE2 = 6;
SPRITE_TOWNSFOLK_FEMALE3 = 7;
SPRITE_TOWNSFOLK_FEMALE4 = 8;
SPRITE_TOWNSFOLK_GUARD1 = 9;
SPRITE_TOWNSFOLK_GUARD2 = 10;
var WanderingSprite = function(game, x, y, spritetype) {
this.update = function()
{