More wandering sprite work
This commit is contained in:
@@ -1,3 +1,19 @@
|
||||
STATE_UNAWARE = 1 << 1;
|
||||
STATE_CONCERNED = 1 << 2;
|
||||
STATE_ALERTED = 1 << 3;
|
||||
STATE_LOSTHIM = 1 << 4;
|
||||
|
||||
SPRITE_TOWNSFOLK_MALE1 = 1;
|
||||
SPRITE_TOWNSFOLK_MALE2 = 2;
|
||||
SPRITE_TOWNSFOLK_MALE3 = 3;
|
||||
SPRITE_TOWNSFOLK_MALE4 = 4;
|
||||
SPRITE_TOWNSFOLK_FEMALE1 = 5;
|
||||
SPRITE_TOWNSFOLK_FEMALE2 = 6;
|
||||
SPRITE_TOWNSFOLK_FEMALE3 = 7;
|
||||
SPRITE_TOWNSFOLK_FEMALE4 = 8;
|
||||
SPRITE_TOWNSFOLK_GUARD1 = 9;
|
||||
SPRITE_TOWNSFOLK_GUARD2 = 10;
|
||||
|
||||
var moonlightSettings = {
|
||||
'map' : {
|
||||
'tilesets': [
|
||||
@@ -211,22 +227,6 @@ var Light = function(game, x, y, radius, fade, color, flicker) {
|
||||
Light.prototype = Object.create(Phaser.Sprite.prototype);
|
||||
Light.prototype.constructor = Light;
|
||||
|
||||
STATE_UNAWARE = 1 << 1;
|
||||
STATE_CONCERNED = 1 << 2;
|
||||
STATE_ALERTED = 1 << 3;
|
||||
STATE_LOSTHIM = 1 << 4;
|
||||
|
||||
SPRITE_TOWNSFOLK_MALE1 = 1;
|
||||
SPRITE_TOWNSFOLK_MALE2 = 2;
|
||||
SPRITE_TOWNSFOLK_MALE3 = 3;
|
||||
SPRITE_TOWNSFOLK_MALE4 = 4;
|
||||
SPRITE_TOWNSFOLK_FEMALE1 = 5;
|
||||
SPRITE_TOWNSFOLK_FEMALE2 = 6;
|
||||
SPRITE_TOWNSFOLK_FEMALE3 = 7;
|
||||
SPRITE_TOWNSFOLK_FEMALE4 = 8;
|
||||
SPRITE_TOWNSFOLK_GUARD1 = 9;
|
||||
SPRITE_TOWNSFOLK_GUARD2 = 10;
|
||||
|
||||
var WanderingSprite = function(game, x, y, spritetype) {
|
||||
this.update = function()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user