Commit Graph

  • 033f8cfa01 Parameterize torches Andrew Kesterson 2014-06-11 11:00:41 -07:00
  • 0e6f781989 Parameterize torches Andrew Kesterson 2014-06-11 11:00:09 -07:00
  • 5b79809f00 Darkening shadow layer Andrew Kesterson 2014-06-11 10:55:29 -07:00
  • 684af03a03 Testing simultaneous lights on screen Andrew Kesterson 2014-06-11 10:55:02 -07:00
  • 0a01c8844f Testing simultaneous lights on screen Andrew Kesterson 2014-06-11 10:53:22 -07:00
  • 07578b117f Testing simultaneous lights on screen Andrew Kesterson 2014-06-11 10:52:44 -07:00
  • 08f6ddb73f Testing simultaneous lights on screen Andrew Kesterson 2014-06-11 10:52:27 -07:00
  • 2cc3a08aa5 Testing simultaneous lights on screen Andrew Kesterson 2014-06-11 10:51:45 -07:00
  • a8f4b96873 Center lights for torches Andrew Kesterson 2014-06-11 10:49:39 -07:00
  • 4fab7a882d Center lights for torches Andrew Kesterson 2014-06-11 10:49:02 -07:00
  • b041f718c0 Null sprite for torches Andrew Kesterson 2014-06-11 10:48:05 -07:00
  • 42a504a3ae Fix the FPS counter to the camera Andrew Kesterson 2014-06-11 10:46:14 -07:00
  • a445d88bd0 Fix shadow size overlap Andrew Kesterson 2014-06-11 10:44:34 -07:00
  • 4583f32c79 Changed shadow size to overlap camera edges, changed fill size to speed up filling Andrew Kesterson 2014-06-11 10:11:34 -07:00
  • e14e154b71 Changed shadow size to match world Andrew Kesterson 2014-06-11 10:08:43 -07:00
  • 95071cf135 Refactoring Andrew Kesterson 2014-06-11 10:06:58 -07:00
  • 28ae5c4daf Refactoring Andrew Kesterson 2014-06-11 10:06:32 -07:00
  • 06800b3cf5 Refactoring Andrew Kesterson 2014-06-11 10:06:03 -07:00
  • 1191bada80 Refactoring Andrew Kesterson 2014-06-11 10:05:44 -07:00
  • 30c7f7c786 Refactoring Andrew Kesterson 2014-06-11 10:05:25 -07:00
  • 0499e4372a Refactoring Andrew Kesterson 2014-06-11 10:05:02 -07:00
  • f7f7ec52ba Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job Andrew Kesterson 2014-06-10 19:15:55 -07:00
  • 9dbcae8d99 Added sprites and walking animations for player and all townsfolk. Enabled running with the shift key. Andrew Kesterson 2014-06-10 01:05:21 -07:00
  • 60961221fe Tilemap loading, player sprite, collisions Andrew Kesterson 2014-06-09 22:48:39 -07:00
  • 62e7e60883 Midstream on tutorial Andrew Kesterson 2014-06-09 22:36:28 -07:00
  • a36e105e83 Midstream on tutorial Andrew Kesterson 2014-06-09 22:34:20 -07:00
  • 20ab638178 Midstream on tutorial Andrew Kesterson 2014-06-09 22:33:42 -07:00
  • 3eddb97d3f Midstream on tutorial Andrew Kesterson 2014-06-09 22:32:31 -07:00
  • 0553c97a8e Midstream on tutorial Andrew Kesterson 2014-06-09 22:32:00 -07:00
  • fa64138a12 Midstream on tutorial Andrew Kesterson 2014-06-09 22:30:58 -07:00
  • d7c7382729 Added phaser tutorial Andrew Kesterson 2014-06-09 22:08:29 -07:00
  • 48b5c5714a Added phaser build and hellophaser sample Andrew Kesterson 2014-06-09 21:32:48 -07:00
  • 49f23abbe8 Update README.md Andrew Kesterson 2014-06-09 18:10:07 -07:00
  • ed88936517 Update README.md Andrew Kesterson 2014-06-09 17:03:40 -07:00
  • dc2bbac357 Initial commit Andrew Kesterson 2014-06-09 16:36:25 -07:00