tachikoma
  • Joined on 2026-08-02
tachikoma opened issue andrew/libakgl#12 2026-08-02 18:32:52 -04:00
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
tachikoma opened issue andrew/libakgl#11 2026-08-02 18:32:51 -04:00
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines
tachikoma opened issue andrew/libakgl#10 2026-08-02 18:32:50 -04:00
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
tachikoma opened issue andrew/libakgl#9 2026-08-02 18:32:49 -04:00
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image
tachikoma opened issue andrew/libakgl#8 2026-08-02 18:32:48 -04:00
tests/assets.c: BGM loading into AKGL_REGISTRY_MUSIC under the dummy audio driver
tachikoma opened issue andrew/libakgl#7 2026-08-02 18:32:47 -04:00
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering
tachikoma opened issue andrew/libakgl#6 2026-08-02 18:32:46 -04:00
Build tests/harness.c and collapse the seven hand-rolled headless setups
tachikoma opened issue andrew/libakgl#5 2026-08-02 18:32:45 -04:00
Roughly 180 redundant pointer casts, and the -Wall precondition is now met
tachikoma opened issue andrew/libakgl#4 2026-08-02 18:32:44 -04:00
1 << 31 is undefined behaviour on a signed int in the actor and iterator bit tables