tachikoma
  • Joined on 2026-08-02
tachikoma opened issue andrew/libakgl#32 2026-08-02 18:33:14 -04:00
A large drag coefficient can invert velocity
tachikoma opened issue andrew/libakgl#31 2026-08-02 18:33:12 -04:00
Integration is explicit Euler, so trajectories are frame-rate dependent
tachikoma opened issue andrew/libakgl#30 2026-08-02 18:33:11 -04:00
Releasing a direction stops the actor dead -- there is no deceleration
tachikoma opened issue andrew/libakgl#29 2026-08-02 18:33:10 -04:00
A fall accelerates without limit: there is no terminal velocity
tachikoma opened issue andrew/libakgl#28 2026-08-02 18:33:09 -04:00
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS
tachikoma opened issue andrew/libakgl#27 2026-08-02 18:33:08 -04:00
P8: target 13 needs a realistic map fixture before it needs anything else
tachikoma opened issue andrew/libakgl#26 2026-08-02 18:33:07 -04:00
P6: draw_world rescans all 64 actor slots once per layer -- 1024 refcount checks a frame
tachikoma opened issue andrew/libakgl#25 2026-08-02 18:33:06 -04:00
P5: the per-tile tileset scan, and the four bugs hiding in it
tachikoma opened issue andrew/libakgl#24 2026-08-02 18:33:05 -04:00
P4: demote the hot-path SDL_Log lines to SDL_LogDebug
tachikoma opened issue andrew/libakgl#23 2026-08-02 18:33:03 -04:00
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one
tachikoma opened issue andrew/libakgl#22 2026-08-02 18:33:02 -04:00
P2: text texture ring cache -- targets 8 and 9, one cache
tachikoma opened issue andrew/libakgl#21 2026-08-02 18:33:01 -04:00
P1: string-pool free-list index -- targets 6 and 7, one change
tachikoma opened issue andrew/libakgl#20 2026-08-02 18:33:00 -04:00
DISABLE_GCC_WARNING_FORMAT_TRUNCATION and RESTORE_GCC_WARNINGS are dead public macros
tachikoma opened issue andrew/libakgl#19 2026-08-02 18:32:59 -04:00
Decide and write down the libakstdlib wrapper adoption rule
tachikoma opened issue andrew/libakgl#18 2026-08-02 18:32:58 -04:00
No akglConfig.cmake is generated or installed, so find_package(akgl) cannot work
tachikoma opened issue andrew/libakgl#17 2026-08-02 18:32:57 -04:00
akgl.pc names no dependencies, and akerror.h is part of the public interface
tachikoma opened issue andrew/libakgl#16 2026-08-02 18:32:56 -04:00
Background music never loops -- bgmprops is 0, which is SDL's "no property set" sentinel
tachikoma opened issue andrew/libakgl#15 2026-08-02 18:32:55 -04:00
Nothing closes the registry's fonts at teardown, and there is no akgl_game_shutdown
tachikoma opened issue andrew/libakgl#14 2026-08-02 18:32:54 -04:00
Heap acquire is asymmetric: only akgl_heap_next_string takes a reference
tachikoma opened issue andrew/libakgl#13 2026-08-02 18:32:53 -04:00
Assert leak-free load/release cycles for the sprite, spritesheet and character pools