tachikoma
  • Joined on 2026-08-02
tachikoma opened issue andrew/libakgl#52 2026-08-02 18:33:38 -04:00
Unverified asset provenance: RPG Maker fixtures ship with no license
tachikoma opened issue andrew/libakgl#51 2026-08-02 18:33:37 -04:00
A literal 512x512 tilemap is rejected -- both bounds are >=
tachikoma opened issue andrew/libakgl#50 2026-08-02 18:33:36 -04:00
A game cannot load and play a sound effect through this library at all
tachikoma opened issue andrew/libakgl#49 2026-08-02 18:33:35 -04:00
AKGL_TILEMAP_MAX_TILES_PER_IMAGE is checked nowhere, and costs 512 KiB per tileset
tachikoma opened issue andrew/libakgl#48 2026-08-02 18:33:34 -04:00
AKGL_SPRITE_MAX_REGISTRY_SIZE is dead
tachikoma opened issue andrew/libakgl#47 2026-08-02 18:33:33 -04:00
akgl_Character::speedtime is loaded from JSON and read by nothing
tachikoma opened issue andrew/libakgl#46 2026-08-02 18:33:32 -04:00
akgl_registry_load_properties leaks one string-pool slot per failed property
tachikoma opened issue andrew/libakgl#45 2026-08-02 18:33:30 -04:00
akgl_Actor::layer is unbounded but draw_world stops at AKGL_TILEMAP_MAX_LAYERS
tachikoma opened issue andrew/libakgl#44 2026-08-02 18:33:29 -04:00
akgl_actor_render hard-codes SDL_FLIP_NONE, doubling the art cost of a side-on character
tachikoma opened issue andrew/libakgl#43 2026-08-02 18:33:27 -04:00
akgl_tilemap_compute_tileset_offsets silently requires spacing == 0 and margin == 0
tachikoma opened issue andrew/libakgl#42 2026-08-02 18:33:26 -04:00
akgl_character_sprite_add leaks a reference when the same sprite is re-added
tachikoma opened issue andrew/libakgl#41 2026-08-02 18:33:25 -04:00
akgl_TilemapLayer does not record a layer's name
tachikoma opened issue andrew/libakgl#40 2026-08-02 18:33:24 -04:00
use_own_physics is set and never read
tachikoma opened issue andrew/libakgl#39 2026-08-02 18:33:23 -04:00
Every actor spawned from a map is invisible on frame one
tachikoma opened issue andrew/libakgl#38 2026-08-02 18:33:22 -04:00
Actors and characters unregister under a different key than they register
tachikoma opened issue andrew/libakgl#37 2026-08-02 18:33:21 -04:00
Parent/child offset is double-counted at draw time
tachikoma opened issue andrew/libakgl#36 2026-08-02 18:33:20 -04:00
akgl_game_update calls simulate through a NULL pointer -- segfault on frame one
tachikoma opened issue andrew/libakgl#35 2026-08-02 18:33:19 -04:00
akgl_ControlMap.mouseid, .penid and the axis fields are dead, deliberately
tachikoma opened issue andrew/libakgl#34 2026-08-02 18:33:18 -04:00
An actor cannot be scaled per axis
tachikoma opened issue andrew/libakgl#33 2026-08-02 18:33:17 -04:00
A character's state-to-sprite binding can be replaced but not removed