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4c771227f5
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Encode library version and game version into savegame files and check them both
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2026-05-08 23:48:35 -04:00 |
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ff6b282112
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Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
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2026-05-08 23:15:11 -04:00 |
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0bd1ae1df8
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Move music tracks out of akgl_Game to make it more suitable for serialization
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2026-05-08 22:16:43 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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f416cb5dee
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Fix bad pointer reference in SDL3G_controller_default
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2026-05-06 23:05:17 -04:00 |
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ef24d7b843
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Add missing text header file
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2026-05-06 22:49:05 -04:00 |
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87a5b1da21
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Add ability to push controls to a control map without having to manually track controlmap index IDs
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2026-05-06 12:02:36 -04:00 |
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c3847160da
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Added a font registry, a text rendering helper, and an FPS counter function
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2026-05-06 11:12:42 -04:00 |
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284ffd7b4a
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Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
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2026-05-05 20:40:25 -04:00 |
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90cbf41d75
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Added missing error include
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2026-05-04 00:02:31 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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7cff27f035
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Added charviewer
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2026-01-05 08:57:38 -05:00 |
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0601a8d767
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Add rebuild script to make my life easier
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2025-08-09 13:54:42 -04:00 |
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4b901886a2
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Add GameControllerDB support
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2025-08-09 13:53:37 -04:00 |
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62ba23a1a0
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Simplified SDL3GActor_cmhf_* functions
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2025-08-09 09:28:28 -04:00 |
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93bc3addfe
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actor_logic_changeframe was allowing frame counters to increment out of control leading to unpredictable behavior when changing state, animations would be outside their frame range
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2025-08-09 08:59:52 -04:00 |
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e20752a97e
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Improved control map handling
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2025-08-08 22:39:48 -04:00 |
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35621d8b4d
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Changed sprite and character loaders to use the explicit paths passed into them, and to use relative paths for assets referenced inside of spritesheets
Unfortunately 3 tests are broken. Lots of stuff still expects the old behavior (automatic path computation from the binary location on the filesystem)
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2025-08-04 22:35:48 -04:00 |
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9ecfc7dc42
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Add charviewer utility for viewing character / sprite files
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2025-08-04 21:37:36 -04:00 |
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fb3ff6f2b3
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Refactor gamepad to controller, introduce control maps and control map handling of actor states
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2025-08-03 21:42:12 -04:00 |
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77173e5fca
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Start moving game data into a fatty struct
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2025-08-03 15:14:36 -04:00 |
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0a386a6a67
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Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
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2025-08-03 14:07:56 -04:00 |
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9ebb0d50c9
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Brought over TODO file from sdl3-gametest
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2025-08-03 11:05:52 -04:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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