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tachikoma
andrew
Releasing a direction stops the actor dead -- there is no deceleration abi-break api-gap blast-radius:medium status::grooming
#30 opened 2026-08-02 18:33:11 -04:00 by tachikoma 0.10.0
A fall accelerates without limit: there is no terminal velocity api-gap blast-radius:medium docs status::grooming
#29 opened 2026-08-02 18:33:10 -04:00 by tachikoma 0.9.x
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS abi-break blast-radius:high performance status::grooming
#28 opened 2026-08-02 18:33:09 -04:00 by tachikoma 1.0.0
P8: target 13 needs a realistic map fixture before it needs anything else blast-radius:medium performance status::grooming test-coverage
#27 opened 2026-08-02 18:33:08 -04:00 by tachikoma 0.9.x
P6: draw_world rescans all 64 actor slots once per layer -- 1024 refcount checks a frame blast-radius:medium performance status::grooming
#26 opened 2026-08-02 18:33:07 -04:00 by tachikoma 0.9.x
P5: the per-tile tileset scan, and the four bugs hiding in it blast-radius:high defect performance status::grooming
#25 opened 2026-08-02 18:33:06 -04:00 by tachikoma 0.9.x
P4: demote the hot-path SDL_Log lines to SDL_LogDebug blast-radius:low performance status::grooming
#24 opened 2026-08-02 18:33:04 -04:00 by tachikoma 0.9.x
P3: a non-raising sprite lookup -- target 10 is a design target, not a speed one api-gap blast-radius:medium performance status::grooming
#23 opened 2026-08-02 18:33:03 -04:00 by tachikoma 0.10.0
P2: text texture ring cache -- targets 8 and 9, one cache blast-radius:high performance status::grooming
#22 opened 2026-08-02 18:33:02 -04:00 by tachikoma 0.9.x
P1: string-pool free-list index -- targets 6 and 7, one change blast-radius:high performance status::grooming
#21 opened 2026-08-02 18:33:01 -04:00 by tachikoma 0.9.x
DISABLE_GCC_WARNING_FORMAT_TRUNCATION and RESTORE_GCC_WARNINGS are dead public macros abi-break blast-radius:low hygiene status::grooming
#20 opened 2026-08-02 18:33:00 -04:00 by tachikoma 0.10.0
Decide and write down the libakstdlib wrapper adoption rule blast-radius:low design-decision docs status::grooming
#19 opened 2026-08-02 18:32:59 -04:00 by tachikoma 0.9.x
No akglConfig.cmake is generated or installed, so find_package(akgl) cannot work blast-radius:high packaging status::grooming
#18 opened 2026-08-02 18:32:58 -04:00 by tachikoma 0.10.0
akgl.pc names no dependencies, and akerror.h is part of the public interface blast-radius:high packaging status::grooming
#17 opened 2026-08-02 18:32:57 -04:00 by tachikoma 0.10.0
Background music never loops -- bgmprops is 0, which is SDL's "no property set" sentinel blast-radius:high defect status::grooming
#16 opened 2026-08-02 18:32:56 -04:00 by tachikoma 0.9.x
Nothing closes the registry's fonts at teardown, and there is no akgl_game_shutdown api-gap blast-radius:medium status::grooming
#15 opened 2026-08-02 18:32:55 -04:00 by tachikoma 0.10.0
Heap acquire is asymmetric: only akgl_heap_next_string takes a reference blast-radius:medium defect design-decision status::grooming
#14 opened 2026-08-02 18:32:54 -04:00 by tachikoma 0.9.x
Assert leak-free load/release cycles for the sprite, spritesheet and character pools blast-radius:medium performance status::grooming test-coverage
#13 opened 2026-08-02 18:32:53 -04:00 by tachikoma 0.9.x
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings blast-radius:medium status::grooming test-coverage
#12 opened 2026-08-02 18:32:52 -04:00 by tachikoma 0.9.x
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines blast-radius:medium status::grooming test-coverage
#11 opened 2026-08-02 18:32:51 -04:00 by tachikoma 0.9.x
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